To change which stats card you are looking at, simply click on the mode view option at the bottom right of the research tree. These situations are the reason why a diverse line up is usually good, as you cannot predict what map or match you will get, so the tank line up has to be suitable for most/all maps. By Rank III, more powerful armaments such as the 85 mm are available that can make short work of many tanks, but the presence of more powerful enemy tanks, while Russian tanks are still using the same armour as Rank II, mean that enemies will have an easier time knocking out Russian tanks. Flexibility is the key of the medium tanks, giving you free rein in what you will do to dominate the battlefield. War Thunder. Make good usage of your mobility and small size to move from cover to cover, peeking out occasionally to fire at the enemy. It will be carrying a lot of different weapons, from quad machine guns to recoilless rifles, to actual tank turrets. These are divided into three categories: Mobility, Protection, and Firepower. World of Tanks. DapperSpino. While still firing solid-shot, the cannon can penetrate most, if not all, of its peers' armour. Realistic and Simulator battles, owing to their more complicated game style, also offer enhanced rewards after a battle. Now, it is time to select the game mode for the match. German anti-aircraft vehicles are nothing to slouch at, all bring impressive capabilities of downing the enemy aircraft. The other side puts all their chips into mobility and firepower with the medium tank such as the Leopards, being able to outpace the enemies with a cannon able to obliterate from kilometers away. Heavy tanks are mediocre, with IS-1 being good for its br, both IS-2 are playable, but have a lenghty reload 1 With this line-up full of 5.3 tanks you usually end up in 4.3BR to 6.3BR matches. If possible, you can also aim at the small clearing above the track, but below the sloped side armour to hit an unsloped 45 mm side plate behind the track. Turreted Japanese tank destroyers are emphasized by being lightly armoured and heavily gunned, each of them more than able to destroy the competitors on a battlefield. If you are able to exploit not only your tank's firepower, but also the environment, the enemy may never be able to accurately pinpoint your location and you will be able to pick them off one-by-one. Every second of exposure represents a risk one should be aware of. However, emphasis on armour begins to decline in the face of the opponents of the rank. It generally can be annihilated even by 7.62 mm machine guns from the rear, and by 12.7 mm machine guns from the front, but it's extremely fast on roads, very small, and usually can use hull down positions, even in arcade mode. For that reason, they always bring around the self-propelled anti-aircraft gun, which employ absurdly high fire rate or quad gun composition. Armour is enhanced little by little with each version of the Panzer III and IV, but the enemy cannons could also deal with this armour easily as well so they are simply proof against earlier enemies. By Rank III, while infantry tank armour proves much more substantial than its peers, the cruiser tanks begin expanding their firepower with the famous 17-pounder cannon. Vehicles restricted from being researched are noted by being under a dark red overlay, with indications that the vehicle is locked. Past Rank II battle rating 3.0, the British are burdened with only solid-shot rounds for their armaments, meaning there are no explosive fillers available to enhance post-penetration damage on enemy vehicles, requiring you to aim at the enemy critical components. Maneuvering the battlefield takes skill and familiarity around the terrain and tank's characteristics. Crew information can be reached on the left drop-right menu on the screen with the middle button for the selected crew (under "Vehicle Information" and above the "Favourite Achievements" button). These SPAA are also usually capable of dealing with tanks of their battle rating. Medium tanks begin to dominate the Soviet play style by Rank VI as the introduction of main battle tanks such as the T-64 and T-80B set the score up at the top. Welcome, guideoui.com visitors. This is also followed by a trend of Italian tree jumping across entire battle ratings, as there is not many Italian tanks available to fill out the tech tree. Aim at the hull armour on a hill when it is below you. These late rank light tanks put more emphasis on the firepower to deal more damage for the light weight, so more confidence can be had fighting the ranks they exist in. Should you wish for more excitement in your game play, there are other modes to try out with their own perks! However, the armour in these tanks is often the bare minimum, and sometimes even thinner especially on the sides. Unlocking the medium tank Valentine will also help in armour, though at a cost of speed. After an "Expert" qualification is gained, the next step past a maxed out "Expert" crew is the "Ace" status, which enhances the reward to an additional 5 point to every crew skill. Try to surprise the enemies by attacking on their flanks, even when sniping. By Rank II however, all of Britain's anti-air crew compartments are decently protected from enemy fire that can allow for closer protection of the fighting groups. Soviet tank destroyers are characterized early with weakly armoured, but heavily gunned platforms such as the ZiS-30. All this is capped off by the introduction of newer tanks like the infamous "Panther" and "Tiger tanks" in Rank III and IV. The mobility is generally average or sub-par. Early Italian tanks have good emphasis on firepower, sub-par armour, but are quite lacking in mobility. You have experienced your first match in War Thunder (or at least one that you have a good awareness on what's actually happening). Starter tanks for Germany are characterized by high mobility, decent firepower, and dubious armour protection. The only exception is the excellent Rank I truck mounted anti-aircraft gun. Glass-cannon casemate structures You can see all the best vehicles by nations page, by click here. War Thunder Tanks Gameplay - Su-5-1 Soviet Tank Gameplay, Artillery in War Thunder? Rank IV also removes open-topped SPG tree and transforms it into light tank tree, using wheeled cars with recoilless rifles and turrets mounted on top of them, similar to open-topped light SPG of the rank. These tanks have armour that are quite thin even among its peers, but boast high mobility and heavy firepower that allows them to exploit enemy weaknesses by getting around them at places they don't expect. However, design trade-offs in Soviet designs that reduce their overall profile on the battlefield also cause gun depression in the turret to be rather poor, with the average depression angle being only 5 degrees. Even in Rank IV, which features improved tank armour as seen in the T-44 and IS-2 tanks, the stronger enemy guns could make short work of the hull, and even the weaker ones could penetrate through the turret. At Rank V, battle rating 8.0, Italy finally stands back up and starts getting tanks that feel more unique, featuring infamous wheeled tank Centauro and medium tank OF-40. Past the starter tanks onto BR ~3.0 in Rank II, the access to the famous T-34 tanks will show the heavily-angled sloped armour on not just the front armour, but the sides and rear as well. Armour on the cruiser tanks are at a minimum to keep speed, but will improve as you move down the rank. Shoot the right side because that is where the gunner sits. Tech Tree trends: The early French tanks are defined by extremely lackluster firepower but excellent armor. Upgrading tanks comes down to two factors, unlocking modifications for the modules and training the crew. The first two are typical trucks with guns mounted on them, but the last two AMX designs provide powerful guns for combating aircraft, as well as radars to more easily target and destroy enemy aerial threats. The ZiS-30is a Rank II Russian tank destroyer with a battle rating of 2.7 (AB) and 2.3 (RB/SB). For this penalty in armour, mobility may or may not be enhanced as well. Armed with a adequate armour, mobility, and firepower, they can fit in multiple roles on the battlefield. For example, a player enters a battle with a line-up with a maximum battle rating of 2.3, causing the player to join a match potentially between 1.3 to 3.3 in battle ratings. Remember to slope your armour by angling the hull so the enemy would never get a straight shot onto your armour. This means aiming for driver's view ports and the cheeks of the turret. Either way, it may require you to move away from your position to take back the point. First nation I actually gotten tier 5 tanks with, they are just overwhelmingly good and versatile tanks. Another important half of Italian tank tree revolves around wheeled armoured cars. button to join a queue for game match to be made! Tiger II P is good at 6.3, as is the Jagpanther, and of course the II H and Panther II at great at 6.7. There are other things to consider about the German tree besides those fancy Tiger tanks in Rank III-IV, hold your horses. Soviet tank destroyers are characterized early with weakly armoured, but heavily gunned platforms such as the ZiS-30. Not only will you be ditching your team, you will also get a. At the later ranks, most of the nations have phased out the light tanks due to their inadequacy against the larger tanks, but the American and Soviet tree still retain them up to the late ranks. Past these, the priority of modifications to upgrade can vary from different tanks and should be consulted on individual vehicle pages on whether mobility or firepower is more important to research. Heavy tanks are the breakthrough vehicles of the game and in MMORPG terms, would be the "tank" of the team. © 2021 Gaijin Network Ltd. All rights reserved. These are researched and unlocked one by one, and as the criteria is met, the next tier of modifications can be unlocked to further enhance the vehicle. The highlight of this tank destroyer is its ridiculously powerful gun for its rank, which is capable of destroying most tanks of a similar rank in one shot. Premium vehicles; Bundle & Gift vehicles Aircraft in tank battles, whether unlocked through the point system in Arcade Battles or player-owned in Realistic Battles, can help give the team an edge with supplementary air power in a combined-arms role. By the Rank V, a new mechanic called "Hydropneumatic suspension" allows for more flexibility in the positioning of Japanese tanks to ambush enemies from locations that are unorthodox in tank placements. One side is the super-heavy tanks such as the Maus tank that brings all 188 tons of armour into battle with good gun and poor mobility. While ranks are important for progression, they are not the deciding factor on what types of battles you enter. Towing. Probably one of the more basic detail to know in a tank fight, it details changing positions after engaging in a firefight. Flanking is one of the main tactic that must be recognized by everyone. War Thunder. ), angle of attack effect, and explosive filler are to be considered as well. The preferred tank specifications for this job is one with lots of armour and a very powerful gun, though any tank can do this job given the correct skill sets. While a few more lightly-armoured, open-topped tank destroyers exist by Rank IV, the solid armoured casemate designs remain a prominent figure in the Soviet tech tree. A guide of the reserve tanks for all of the trees in War Thunder, how they work and how to become lord king of murder mountain with them. Medium tanks are the jack-of-all-trade tank in the game. As experience is earned while playing the game, the player can choose between realistic or simulator battles for their continued gameplay experience. Also, don’t get shot from the side as it’s usually an instant death. Now that you know how to fight and win battles, it is now time to use that experience to advance your placement in the tech tree you have chosen. Remember to seek cover when an enemy starts to shoot at you, as you will not survive many hits. And if you want an Anti-russian tank, use the Panther wich have an Excellent gun can penetrate what russia can't the Panther D is a poor choice for an initial venture into the 5.7 bracket due to the fact that it lacks APCR - which makes it little more … Towing. Several trends make the Soviet tanks stand out in comparison to their peers: Heavily sloped hull armour and minute amount of gun depression. This guide will help get a player on their feet in trying out War Thunder tank warfare. Going up the tech tree to Rank II and III, the German tanks begin catching up dramatically in firepower, with armour improving as well. Mobility takes a short dip as engine power stays the same while tank weight increases. Once a mode is set, click the large, orange "To Battle!" With the addition of lowering the enemy's attention to one target, the flanking force also had the benefit of being able to get to one of the tank's main weaknesses, their side armour. ... "While I do joke about the Soviets in this guide, remember Soviet Tankers that you too can use this guide by trying to cover up your weaknesses. Protecting the capture point requires a good knowledge of your tank's strengths and the environment to find good vantage areas and cover. As the ranks go up however, the armour becomes much thicker, as seen going from the StuG series of tank destroyers to the Jagdtiger. Italians also do not have heavy tanks, and rarely bring tanks, which have more armour than deemed average at best by the time period. These two tank designs expand on the potentials of German tanks with better firepower, armour, and mobility; with the Tiger tanks providing much more of the first two. The low engine power seems to only just be able to drag the tank by to its firing position. Their anti tank tanks get the long 75mm earlier so there is that too. By Rank III, there are also some American tanks to supplement the line-up. The ZiS-30 is the second Soviet tank destroyer on the Soviet tech tree. Use the heavy tanks sparingly, stand back a certain distance from an enemy strong point and blast at the stranglers, with the distance empowering your armour as the enemy's shells may not have enough energy to penetrate your armour after traveling a distance. Unlike modifications, the training of a crew are specific to the crew slot in the line-up and can be transferable to any tank the crew is using (except "Expert" and "Ace" status). Their heavy armour allows them to absorb enemy fire, their size makes them bullet magnet to take fire intended for your weaker teammates, and more often than not you have a very powerful gun able to destroy the opposing forces. This soon peters out in Rank III to armoured casemates with either a respectable gun or a massive-calibre cannon as seen in the SU series of tank destroyers from the mellow SU-85 to the pumpin' SU-152. Description The IT-1 is a rank VI Soviet tank destroyer with a battle rating of 8.3 (AB/RB/SB). Starters: By Rank VI though, tank destroyers primarily focus on missile launching systems. Tech Tree trends: However, at the end of Rank II, the Chi-Nu vehicle begins to solve the firepower issue with a larger and more powerful 75 mm gun. However, from Rank I-II, the crew arrangement is very vulnerable and can be quickly knocked out with an airstrike or a nearby artillery shell. All these special mentions, however, go out the window with the Rank V T28/T95 casemate tank destroyer, which is an armoured shell with a gun sticking out that moves at a snail pace, so be aware so that this radical shift in play style does not surprise you. This is continued in Rank III where armour really takes a setback as an even longer 75 mm becomes the go-to gun for the Japanese tree, while mobility slowly drags down up to the bulky Chi-Ri II. To compensate this, there is a lives system in War Thunder, where you can take three tanks in an arcade battle, so one unfortunate shot isn’t match-ruining. buttons; the large one on the bottom right or the ones above the vehicle icon (or double-click on a vehicle icon) to spawn into the fight! The first T-54 1947 is pure russian bias, it has more armour than later models, and that 100mm gun is just beautiful with APCBC. As mentioned earlier, the Arcade Battle mode is the recommended starter mode since it is forgiving to beginners with assists in firepower (aim and penetration indicators) and mobility (enhanced engine power) to help be familiarized around the mechanics of the game. Any tank can play this tactic really, its just two factors that matters the most now, how many tanks your team has and the penetration value on your gun. Early USSR tanks are defined by lackluster armour, but good gun penetration and good rate of fire. In War Thunder, APDS is best used as a long-range round, with multiple shots often being a necessity due to the lack of post-penetration damage. Mostly exclusive to the United States' and British designs, these turreted designs are typically higher-profile and lighter armoured than the casemate counterparts, but feature greater tactical flexibility and mobility. Most German vehicles at this early stage are quite quick due to their light weight and engine power. After Rank IV, the German tanks take a sharp split in the extremes of design. The first shot is the most important shot as a brawler, because at the close ranges this tactic is in when fighting, the tank armour can be negligible, and also the first shot could impede the enemy's attempt to fire off a shot at all if you are able to incapacitate their gunner, then they can't get any shot off at all. While Rank I is quite low-powered with rather anemic machine guns and fire rate available, auto cannons become present and available by Rank II that could lay down impressive fire to destroy the aircraft, providing the aircraft does not strafe and knock out the crew in an attack run. Tank destroyers in the French tree are a mix of casemates and turreted designs, though the general trend is always in firepower and mobility; with only the turreted ARL-44 having decent amount of armour to stand toe-to-toe with the enemy. One general advantage in American tanks is the presence of a gun stabilizer, which allows the gun to lay more easily during slow movements or when coming to a halt. Armoured casemate structure Because even if one side manages to knock out more total tanks than the enemy, if the enemy retains the capture points, they will win by draining the ticket counter. This page was last edited on 5 January 2021, at 11:46. Though you may want to ominously crawl toward the enemy with a face of intimidation, you are not invulnerable. Their armament has terrible penetration, but the shells have good explosive content. Mastering the different camera viewpoints is vital to tank battles: Driver view, is sometime useful to peek below obstacles. Most objectives in the game rely on the capture and control of strategic points, with the game mode being called "Conquest" or "Domination" depending on the number of capture points available. The rank of a vehicle does not play a part in this matchmaking process, and so a rank II vehicle can be evenly matched with a rank III vehicle if both have the same battle rating. Once these considerations are taken into account, click any of the orange "To Battle!" Going up to the enemy increases the risk of their gun being able to penetrate certain weak points on your frontal armour or even get a tank onto your sides and penetrate your weaker side armour. Vehicles are then linked via an arrow branching from one vehicle to the next. Take position near choke-points to channel the enemy in and open fire in opportune moments at the weak spots or when they expose their sides. So a light tank can play this role if it has a very powerful gun and would not be out-numbered by the enemy. Most importantly, the Binoculars view position is from the Commander point of view, which is nearly always higher than the Gunner view ("Sniper mode" in the controls option), allowing you to scan and spot above obstacles and hills without exposing more than your cupola. Rank II trends closer towards an even balance in tank traits, though firepower still requires catching up. Use the terrain for cover and concealment under foliage, rubble, hills, buildings, and the such. Each rank past the first has a criteria of the number of vehicles that must be researched and purchased before the next rank's vehicles could be researched. These tank destroyers typically rely on a low-profile to set up unnoticed ambush positions against incoming enemies, and often carry guns equivalent to the tanks in the rank. However, the ease of capturing these points is hampered by the terrain of each map and the enemies shooting. Upon selecting your preferred tech tree, you will then being the gradual process of unlocking, researching, and purchasing vehicles down a column to progress towards the next vehicle type. By Rank VI, the British revolve around the Chieftain and Challenger tanks for their duties, with the assisting Warrior for recon tasks. You can see by click here Tier I Of course, it’s m22, one of the smallest and fastest tanks ever, you can take it even on tier IV, his gun can penetrate side armor of King Tiger. The starter American tanks have a good mix of mobility and protection in their overall design, combined with a fast-firing cannon to do good work against the enemy. The standard diamond formation is essential for both nations, but more the Ruskies and just general using your brain. Light, agile and well armoured, the T-50 is used even in tier 2 battles thanks to its proficiency as a scout tank. 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